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UX Designer

Star Umowa o pracę lub B2B  Polska

Opis oferty pracy

The Opportunity

We are looking for a UX Designer to join our Polish team: a service design jiujiteiro, a roller derby obsessed interaction designer, a strategy-focused kitesurfer, a yogi visual designer, and a surfing skier with an eye for micro-interactions. We’re a tight-knit group of Wrocław-based designers collaborating remotely with the other 60+ Star designers from Europe, North America, and Asia.

We are involved in digital products’ creation at all stages – from research and strategy through prototyping and testing to visual and motion design. We treat our customers and users as knowledgeable partners, so get ready for plenty of workshops and user sessions. We do spend a lot of time in Figma. Still, We often experiment with different design tools and technologies that match our current project needs (Principle, AfterEffects, Arduino, or Spark AR – to name a few examples).

We’re looking for a UX Designer, but we’re open to hiring individuals from different design paths and seniorities. You might be a great fit if you previously had a title of Product Designer, UX/UI Designer, UI Designer, Interaction Designer, Design Strategist, Systems Designer, Service Designer, or similar. We’re open to hiring for a remote setup. What matters to us is the team fit & your will to shape the future of healthcare.

As a UX Designer at Star you will:

  • Start your workday with a team chat & a daily dose of inspiration;
  • Work for recognizable global brands (like Panasonic, ZEISS, Lufthansa, Honda);
  • Collaborate in multinational teams with colleagues from other Star locations;
  • Master state-of-the-art UX design methods (Personas, Journeys, etc.) & tools (Figma, Adobe CC, etc.);
  • Try out new tools, methods & experimental approaches;
  • Have the autonomy to choose tools/methods that fit your strengths, and support to learn from others;
  • Share your knowledge & learnings back with the team;
  • Facilitate and/or participate in engaging co-creative workshops (virtually or in-person) with clients and team members to build consensus and enable next steps;
  • Conduct user research (remotely and in the field) to identify key insights and concrete opportunity spaces to inspire innovative concepts and human-centred solutions;
  • Create robust interface concepts that are intuitive and delightful in use while taking usage context, accessibility, UI conventions, and technology into account;
  • Compose iterative design prototypes on various fidelity levels to validate hypotheses with end-users;
  • Create experiences that make you, our team & our clients shine. Simply create products you can be proud of;
  • Join a company with UX maturity – no need to explain the value of design. + We’re not looking for Pixel Pushers!


Qualifications & Experience:

  • You have 3+ years of professional experience working in cross-disciplinary teams creating digital products;
  • You are familiar with a toolbox of Human-Centered Design, User Experience Design & Service Design methods;
  • You are a master of visceral storytelling – in any form;
  • You are comfortable presenting all aspects of a project in front of the internal team and clients;
  • You think beyond the boundaries of current UX/UI conventions; keyboard, mouse, and the touch screen, and think in terms of gesture UI, VR/AR, and invisible UX/UI;
  • You are fully proficient at using Figma;
  • You have excellent spoken and written English;
  • You’re able to conceptualize complex systems;
  • You are flexible and open-minded and have the ability and desire to learn and push design methodologies.

Optionally you may:

  • Have successfully launched a product – you know what it takes to build something; collaborating with the internal team, co-creating with the client team, shepherding, vetting, and aligning client stakeholders and vendor partner team.
  • Be passionate and proficient at pixel-perfect interface design.
  • Have the ability to develop storyboards, wireframes, and user interfaces from conceptual to the final graphical UI;
  • Have experience developing Information Architecture from utilitarian/systematic design to experiential/conceptual products.

Portfolio guidelines

We recommend your portfolio to include:

  • From 3 to 5 projects (with dates);
  • UX deliverables in different fidelity (low/high). e.g. workshop boards, empathy maps, journeys, wireframes etc.;
  • At least 1 high fidelity wireframe;
  • Description of your role and responsibilities in the projects.

Poziom: mid/regular

Minimalny staż pracy: 2 - 5 lat

Poziom: mid/regular

Minimalny staż pracy: 2 - 5 lat

Please send your resume and portfolio link to careers@star.global

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